Épistolaire is an independent design studio in Geneva. We grew up inside big companies, but chose a different path. One where design is crafted with intent, not just manufactured at scale, because technology should not be the centerpiece. We work only with carefully selected partners, transparently, closely, and without outsourcing. Every project stays in-house, every decision is deliberate, every experience is built with care. We collaborate with agencies, startups, and global brands to put people back in the spotlight, where they belong.

Florian Udrisard

Product DesignerFounder

Laurent Pinjon

Product Designer

Partner

Chistel Lamotte

Art directorPartner

Charles Roussard

Product DesignerPartner

Romain Mathon

UX ResearcherPartner

Romain Mathon

UX ResearcherPartner

We previously worked with the WHO, the ICRC, the IOC, Breitling, Vacheron Constantin, Pictet, the FER and 60+ companies accross healthcare, finance, sports, and luxury sectors. Here’s what we can do for you:

Design

Information architecture

The art of structuring content and user flows so information is easy to find and effortless to navigate.

User interfaces

The visual layer of a product; typography, colors, and components, designed to be intuitive, accessible, and aesthetically refined.

Wireframes

Low-fidelity layouts that define the structure, hierarchy, and functionality of each screen before visual design begins.

Interactive prototypes

Clickable simulations that allow stakeholders to experience the product, test interactions, and validate ideas early.

Design systems

A cohesive set of components, guidelines, and patterns that ensure consistency, scalability, and efficiency across a product.

Research

Expert evaluation

A professional review of your product using usability heuristics and best practices to identify issues and opportunities.

Workshops

Collaborative sessions that bring stakeholders together to align goals, share insights, and shape design decisions.

User interviews

One-on-one conversations with users to uncover their needs, behaviors, and motivations.

User journeys

Visual maps that illustrate how users move through a product, revealing pain points and opportunities for improvement.

Tree testing

A method for evaluating the clarity of your information architecture by measuring how easily users find content.

Card sorting

An exercise where users group and label information, helping define an intuitive structure for your product.

A/B Testing

A data-driven approach to compare two versions of a design and determine which performs better.

User tests

Hands-on sessions where users interact with your product or prototype, providing feedback on usability and experience.

Épistolaire SàrlRoute de Malagnou, 311208 Geneva, Switzerlandhello@epistolaire.com

Legal

Épistolaire is an independent design studio in Geneva. We grew up inside big companies, but chose a different path. One where design is crafted with intent, not just manufactured at scale, because technology should not be the centerpiece. We work only with carefully selected partners, transparently, closely, and without outsourcing. Every project stays in-house, every decision is deliberate, every experience is built with care. We collaborate with agencies, startups, and global brands to put people back in the spotlight, where they belong.

Florian Udrisard

Product DesignerFounder

Laurent Pinjon

Product Designer

Partner

Chistel Lamotte

Art directorPartner

Charles Roussard

Product DesignerPartner

Romain Mathon

UX ResearcherPartner

We previously worked with the WHO, the ICRC, the IOC, Breitling, Vacheron Constantin, Pictet, the FER and 60+ companies accross healthcare, finance, sports, and luxury sectors. Here’s what we can do for you:

Design

Information architecture

The art of structuring content and user flows so information is easy to find and effortless to navigate.

User interfaces

The visual layer of a product; typography, colors, and components, designed to be intuitive, accessible, and aesthetically refined.

Wireframes

Low-fidelity layouts that define the structure, hierarchy, and functionality of each screen before visual design begins.

Interactive prototypes

Clickable simulations that allow stakeholders to experience the product, test interactions, and validate ideas early.

Design systems

A cohesive set of components, guidelines, and patterns that ensure consistency, scalability, and efficiency across a product.

Research

Expert evaluation

A professional review of your product using usability heuristics and best practices to identify issues and opportunities.

Workshops

Collaborative sessions that bring stakeholders together to align goals, share insights, and shape design decisions.

User interviews

One-on-one conversations with users to uncover their needs, behaviors, and motivations.

User journeys

Visual maps that illustrate how users move through a product, revealing pain points and opportunities for improvement.

Tree testing

A method for evaluating the clarity of your information architecture by measuring how easily users find content.

Card sorting

An exercise where users group and label information, helping define an intuitive structure for your product.

A/B Testing

A data-driven approach to compare two versions of a design and determine which performs better.

User tests

Hands-on sessions where users interact with your product or prototype, providing feedback on usability and experience.